Welcome to Thunderbolts MD! At Thunderbolts MD, we have one priority: help developing athletes get faster. Here we dive into why speed matters to us, and how we organize Thunderbolts Speed School to help teach athletes the basics of speed.
- Raw speed testing and performance
- Acceleration ability
- Top end speed ability
- Basic strength
- Change of Direction Ability
Each class will have one of the above themes, with testing and monitoring occurring throughout. Within each theme, we have activities that are designed to challenge the athletes to learn how to use their bodies effectively in order to solve the movement challenges we present, and navigate the cues we give.
- 40-yd dash. We measure this using automated timing, with a 10-yard “fly zone” to separately capture the athlete’s top-end speed – a key performance indicator in all of the sprint events, and in speed measurement in-general. By seeing how many “miles per hour” an athlete reaches, they can compare themselves to a car, and have a direct way to measure their speed, which translates to higher levels as they progress. Also, a lot of kids know 40 times from famous athletes, and can see where they stack up.
- Vertical Jump. Top-end speed is highly correlated with vertical jump ability, as both require athletes to explode off of the ground as quickly as possible and generate a lot of vertical force in a short period of time. Sometimes when developing speed, you will see an athlete’s jump go up before it fully translates to faster sprint times, as sprinting is a highly coordinated effort over many steps, and takes longer to develop.
- Standing Broad Jump. Acceleration ability is highly coordinated with an athlete’s ability to take a single, huge leap forward. Athletes who produce force well horizontally will have a good result in the standing broad jump, often before they learn how to efficiently accelerate.
- Illinois Agility Test. This test is a lot of fun for kids, since they get to run in and out of cones at high speed. As a measurement, it can give us a good idea how well an athlete can accelerate, maneuver and change direction, all rolled into one test.
- Warmup: where athletes raise their core muscle temperature to a level ready for speed, activate the muscle firing patterns they will need in training, mobilize their joints to allow them to create bigger and more powerful shapes, and potentiate their ability to perform their best in training, so they can maximize their speed. This may be the only time you ever hear a coach explain what a “warmup” is for.
- Stations: athletes will be divided into 3 small groups of similar age / ability. The groups will rotate through stations – lasting around 10 minutes each – where we present movement challenges for the kids according to the theme of the day. Kids may push sleds, throw medicine balls for distance, or try to run through an obstacle course, among other activities.
- Testing: sometimes athletes will perform one of our tests – either in the first or last session, or throughout. Testing gives us an idea of who is improving, as well as who might be getting slower. Sometimes a kid gets slower when they do *too much*, or are injured or sick. And sometimes the best plan of action here is to go to “Plan B” and have a kid do something easier than what was originally planned.
- Cooldown: at the end of more intense sessions, the athletes will learn some ways to cool their body down by practicing active relaxation or doing mobility drills
Check out a video about the leaderboard.
- 200 points: show up to a session.
- 100 points: do one of the movement achievements.
- 100 points: do all of the work in a session.
- 50 point awards will be handed out on coaches’ discretion (if someone does something much better than they ever have, something positive towards others or something helpful, etc.)
- 200 points for each test improved on
See more about Movement Achievements here.
- Warm up Mastery:
- Juggernaut LV I
- Front squats with PVC x 3
- Single-leg pistol from box x 3 each leg
- Overhead squat w/ pvc x 3
- Jet Starter LV I
- Backward Arm Swings
- Prowler Push x 10 yards
- Squatty run x 10 yards
- Glute bridge switch x 3 each leg
- Cheetah LV I
- Boom booms x 8
- Single-leg wall squats x 3 each leg
- Wicket runs:
- Normal
- Hugs
- Stick-em-up
- Watergun
- 40-yd PR or MPH PR
- Arm Airlifts
- Jukes LV I
- Skaters x 8
- Side lunge sweep x 8
- Pro Agility PR
- Illinois Agility PR
- Mad Hops LV I
- Jump rope single hops x 10 seconds
- Jump rope single-leg hops x 10 seconds
- Wicket hops x 5
- Stuck landing from box
- 180 landing stick from box
- 360 landing stick from box
- Team Booster
- 3 positive actions towards others
- Perfect behavior
- 100% attendance (including sick days)
Each week, we will send out an email before the week’s session detailing the specific schedule for the day, and making any relevant announcements. Coaches are always available via email (jeremy@thunderboltsmd.com | gary@thunderboltsmd.com | info@thunderboltsmd.com) and are happy to answer any questions you may have!
Feel free to browse this site, and check out our YouTube Channel. We are constantly updating both, so keep checking us out for more in the future!
See our video on this topic here.
- Bring yourself, and have a good attitude! Speed School is fun, and high speed and efficient movement requires athletes to feel good. Tired, sore, injured athletes are welcome to come, but the fastest athletes are always the healthiest ones, so take care of yourselves: eat right, drink water, get plenty of sleep, and stay positive!.
- Bring fast shoes. Indoor soccer shoes, racing flats, or tight athletic shoes are great. Shoes that slip off, Crocs (even in “Sports Mode”!) and flip flops are not going to cut it! Athletes can always run barefoot if they need to and are used to it. Going barefoot is not recommended for athletes who spend most of their time in shoes.
- Bring Water. There is a water cooler in our space, but it is far away, and there aren’t always cups in easy reach. Bring a water bottle, sports drink, or a keg (… of water!). Whatever you prefer. Coaches will not be able to provide drinks, and hydration is important!
- Wear Layers. Athletes will get hot in Speed School, and the facility is a normal temperature year-round. Athletes bundled up for the cold winter might get way too hot unless they can strip off the warm stuff. Athletic clothing is important here too. No jeans or fancy dresses.
We do our best to keep kids engaged and active, and rarely have any issues with behavior. But we do have some ground-rules:
- Be positive, encouraging and respectful. This goes to actions towards coaches and other kids. One warning will be issued, and then your athlete will be asked to leave and not come back without an apology and commitment to do better. This is not a behavioral rehabilitation program, and there is a large waiting list. Space is reserved for athletes who follow the rules.
- Don’t touch anything in the gym unless told it’s OK. There is a ton of cool equipment in the gym, and kids’ eyes light up when they see it. But it doesn’t belong to us (unless we tell them!), is probably very expensive, and probably won’t develop speed. We will have stuff set up for kids to play on; and we will tell them which stuff that is.
- Follow the rules of speed school: no baby giraffes, no Donald Ducks, YES big smile. The kids should be able to tell you what these things mean … or you can ask us . This is best-effort and meant for fun; not grounds for adverse action.
- Don’t try hard if you are injured. “Grinding” your way to success is a myth. Fast athletes are healthy, and happy, and they work *smart*. Rest is just as – if not more – important than effort. We can work with athletes to provide Plan B activities, but they shouldn’t try to “keep pushing”.